| Animation techniques; What's your modus operandi? | |
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| Tweet Topic Started: Sunday Sep 28 2008, 07:42 AM (12,408 Views) | |
| Lt. RockTheJake | Thursday Apr 30 2009, 12:31 AM Post #61 |
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BIG AMERICAN TEETEES
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Well now I kinda feel like public enemy number one since my program (Anime Studio) uses Bones/Points for movement. It can still do onion skinning and such, but I really like the Bone/Point structure since it allows for extremely fluid movement. One example is the head swelling and "tentacle arm" (as it has so affectionately become known as) in my Sonic Joke short. |
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| KaDoYuu | Wednesday May 20 2009, 11:44 AM Post #62 |
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Spasmodic doodler
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I haven't mastered the bone tool. (let alone know what it is.) But FBF really seems to be working for me. :B To keep the keep each shape consistent, I just cheat by using the onion skin feature and then alter the last frame by a teensy bit. The end result moves like water; I guess that would be 'fluid motion', wouldn't it? ![]() Still kind of a newb when it comes to animation, but I'm learning fast... Pointers are always welcome. ^^ I appreciate what everyone has contributed here so far. It really does help! |
| Stay inspired! | |
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| Jacks | Tuesday Aug 11 2009, 09:05 AM Post #63 |
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Top tip. If anyone's using the Brush Tool to do lines, there's an ingenious way to shade without messing up the lines with stray Brush strokes. Mark the areas out with the Pencil tool, and then use the Fill Bucket. Then erase the Pencil lines by setting the Eraser tool to Erase Lines. Found this one out by accident, whee. |
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| digsBot | Wednesday Aug 12 2009, 02:54 PM Post #64 |
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vanished.
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I use that technique too. Except instead of using Eraser most of the time, I just click on the pencil mark I made and press the delete key. |
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| Bit_Master | Thursday Aug 13 2009, 12:16 AM Post #65 |
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SO MANLY IT HURTS
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I've been clicking that little "paint selection" option for it, but pencil tool works too. |
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At 11/6/09 7:23 PM, Y2k4ever wrote: : i know how to make home made sprite u draw yourself to awsome y thak you for noticing u draw many pictuers like cool bro ~ | |
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| Deivid | Saturday Aug 15 2009, 02:10 AM Post #66 |
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No particular title.
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Hehe, yeah that works fine, but I know a way that saves you the time of deleting the lines, take the pencil tool, put it on a bright color and set alpha to 0%, you'll be using an "invisible pencil", outline the shades and then fill with the paint bucket tool. If you don't know where you drew some stuff, just click the frame and it will be outlined in that bright color (I normally use green). What do you guys think? |
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| Jacks | Friday Sep 4 2009, 07:47 AM Post #67 |
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To be fair, it only takes a few seconds to delete the lines XD Zoom out to 50% or less, it takes even less. Invisible lines might work for an 'as if by magic' feel, but I'd probably forget where they are or if they've properly 'closed off' gaps before filling them. After all, even closed lines sometimes claim to have large 'gaps'... something which mystifies me to this day 8/ Visible is more practical to me, but that's just me ^^; |
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| overbound | Thursday Mar 25 2010, 12:16 PM Post #68 |
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Now I'm new here, and new to flash but it seems like tweens are rather limited when it comes to moving character that angle's are changing. |
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| Celest | Tuesday Oct 26 2010, 01:18 PM Post #69 |
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hackedbyCosmic<3
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Hey guys, thought I'd ask this question here to see if you guys had any ideas do perform this. Wanted as many opinions as I could gather, see which would work the best for me. What I'm trying to do is a scrolling fore/background similar to the 3rd person camera angle in SA2, minus all of the camera rotation, but can't really think of an effective method, other than zooming on the background with keyframed objects scrolling by at intervals. I was wondering if you other animators had any tricks to doing this a little bit more effectively. |
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| halo | Wednesday Oct 27 2010, 05:00 PM Post #70 |
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Idea strikes. Genius ensues.
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the moving planes on the right are 3D-rotated copies of the symbol to the left. This requires AS3, and I can't think of any other way to have objects besides on keyframes. This clearly only works on flat planes. [YOUTUBE]http://reverbseries.herobo.com/3d_test.swf[/YOUTUBE] the AS3 tween just adds a bit more accurate depth than zooming in on a symbol. |
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| BoozermaN | Wednesday Oct 27 2010, 05:02 PM Post #71 |
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Beard of LEGEND
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The object's moving faster than the ground. |
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Facebook Deviantart Youtube Twitter Terrible Toons "BoozermaN is insane, don't trust him!" -Cyberlink "Creatively, damn you BoozermaN!" -Gamebuddy "I don't know how Booze does it!" -hieifireshadow "I'm not sure whether to hate you, or love you unconditionally" -Celest | |
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| halo | Wednesday Oct 27 2010, 05:04 PM Post #72 |
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Idea strikes. Genius ensues.
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i just tossed it together in a couple minutes, after I saw his question, thus, the crappy quality. |
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| 792Ashman | Tuesday Dec 21 2010, 01:46 PM Post #73 |
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Dreamer
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I thought I might share what I use for animations. First off I don't use flash I use Toon Boom Studio (DONT FREAK OUT) it converts into flash and swf. files. I seriously advise looking at the website here Toon Boom Studio is relatively cheap especially on sale, but a little expensive in some senses. Getting used to the software and getting a feel for it is very easy especially for past flash users. Toon Boom software is the software used by disney, dreamworks, and cartoon network. Anyone who uses this will enhance their animation prowess considerably, and its interface is so friendly too. Please have a look and tell me what you think or if you have any questions about it I would be more than happy to answer. |
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| Jacks | Saturday Dec 25 2010, 06:05 PM Post #74 |
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Going to 'merge' this topic with another one, so I've renamed a somewhat-related topic to be more fitting. Feel free to remove from pinned, and locked. |
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